If approved, you’ll be automatically refunded on your original payment method within 10 business days. We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item. Unfortunately, we cannot accept returns on sale items or gift cards. Please get in touch if you have questions or concerns about your specific item. We also do not accept returns for hazardous materials, flammable liquids, or gases. Please inspect your order upon receipt and contact us immediately if the item is defective or damaged, or if you receive the wrong item, so that we canevaluate the issue and make it right.Ĭertain types of items cannot be returned, like used goods (such as pre-owned games or models), perishable goods (such as food), custom products (such as special orders), and personal care goods (such as beauty products). You can always contact us for any return question at & ISSUES Items sent back to us without first requesting a return will not be accepted. If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. To start a return, you can contact us at Please note that returns will need to be sent to the following address: 1720 South Queen Street, York PA 17403. You’ll also need the receipt or proof of purchase. To be eligible for a return, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging. Something like ] that can allow you to ramp and sac at least 1 curse per turn cycle is huge.We have a 30-day return policy, which means you have 30 days after receiving your item to request a return. ] - maybe a different sac outlet? I'm personally a bigger fan of permanent repeat sac outlets versus one time usage. Similar effect, but stops them for 2 turns from being able to use whatever you bounce. While it's flavourful, if you have Lynde out and you play this, the curses are just going to re-enchant you at the next end step. ] also seems like a great card to remove. It doesn't look like you are focused enough on that to have it as a possible win-con and could instead be used for other benefits. I would consider removing the curses that benefit from milling, such as ]. Being able to search for ], ], or even a ramp piece such as sol ring, has been amazing. If you can find room, ] has been huge for me. Now if you can do this multiple times in a turn cycle, that could potentially be 3-4 2/2 zombies you're making each round that you can then use to block or attack with when it comes back around to you. If you sac or destroy one of your own curses, it will return from the GY to the BF attached to you. If you do find yourself with a curse leaving your GY on a regular basis, a fun synergy I just found out about is ]. By giving yourself two upkeep triggers, that's 2 curses you could be handing out to people. If you do end up with multiple curses on yourself, another great way of dishing them back out to people is via ]. It lets you bounce as many non-land permanents to your hand from the BF, so it's a great way to save your curses from a mass exile or destroy all. As another user noted, a great recursion piece you can set up early is ] and just sac it if someone ends up playing a mass enchantment destroy effect to return all your curses from the GY to your hand.
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